Tuesday, February 28, 2012

Can mobile gaming be improved

With the mobile gaming market so invested in the existing market the paper goes over various possible methods that can be utilized in order to improve upon the existing system. This consideration was based on the following questions. What is the user preference for mobile games? What net work structure is required? How can this structure be optimised? And does this senerio differ from the pc? The paper itself focused on the usage of a Content Addressable network (aka CAN network).

The CAN network is a network of information that is stored in a hash table. The keys for the table are mapping to the coordinates in the virtual space. This means that each key carries a part of the virtual space. This whole system was based on the Mobile Ad hoc NETworks. Finally the coordinates in the n dimensional virtual space are redirecting to the values in hash table. Based on the results the CAN netowrk can do a much better job at sending packets for game related material. (although there is a initial over head up to a 100 nodes) This was done by making a comparison to regular broadcasting methodology for multiplayer mobile gaming

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