Wednesday, February 1, 2012

Blog post 1: Live Action Gaming over Bluetooth

This paper presents a new idea of possibly playing a live action game by using blue tooth as a frame work for in which the game would run under. The Bluetooth is mostly chosen as the preferred method by the authors due to the fact that blue tooth has high market penetration within society already. Apparently due to the short range of communications the game itself is very much dependent on ensuring that at least two of the players are within distance of each other. The name of the game proposed is called Blue danger and the objective of the game is to assassinate all the other players by using various methods such as fake weapons (plastic knife, water pistol, etc). The paper mainly focuses on describing the framework to implement a search and destroy type game by using mobile devices.

The basic frame work of the game itself works as follows. A database is used to store information about the players, games, weapons, etc. The information is stored/retrieved via server which allows people to register/join/leave the game itself. The server is accessed via wifi/lan for registration and GPRS for starting/ending the game. The game system itself is supported by GPRS and Bluetooth adhoc networks. (the game uses only Bluetooth for player interaction) The picture under will show the general outline of how the game is set up.

As far as the actual interaction goes the assassin with the phone is able to buy weapons and defensive items at the beginning of the game and when an assassin is within range of a participating Bluetooth ID the system checks to see if the person is a target and when that is so a warning is sent to the target and a delay based damage will be done to the target until the target dies. It is possible to dodge the attack by running out of the range of the assassin's Bluetooth.


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