Thursday, April 5, 2012

Playing capture the flag using blue tooth

The paper describes a project created in order to bring back the interactive elements of gaming by cerating a modified version of capture the flag. The game itself incorporated a bluetooth phone in a box to simulate a flag while other invisible items were placed throughout the zone in which the game was played in. The game is played by a total of 2 people in each team where one person would communicate via text to the knight (player in the field) of all of the different items and traps located throughout while the knight would move based on the given information. The field was created virtually as well via computer and the knight's object would be to obtain the physical flag (box) and get it over to the base.

The primary motivation of the game stemmed from the fact that the makers wanted to allow people to interact physically without as much restrictions. In order to achieve this game a server and computer as well as a blue tooth device was utilized for communication and to create the virtual field that would correspond with the real world.

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