Thursday, April 12, 2012

A Value Transfer Solution for Bluetooth Mobile Gaming

With the gaming market growing by a tremendous margin the authors of this paper proposes a new possible method to allow game play by using a bluetooth network where the games would have a pay to play element in them. The authors believe that the mobile market can also tap into the potential of game economies created by games such as EVE or EverQuest. The Pay for play scheme would be a bluetooth network game where revenue stream for game operators can be provided. Firstly a user must sign up for a account on a website and provide payment detail. Then the company would generate a private key to allow a link between the device and a back end net work. The user would then go meet a group of friends and load the game and authenticate them selves to play the game. The game would also discover other devices in range using a blue to radio.

Overall the authors attempt to create a network that can be utilized to facilitate bluetooth gaming by making more practical and feasible in the market in terms of investment and expansion. It describes a possible scenario where a company would be able to tap into the multiplayer gaming industry in the realm of mobile gaming.

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